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VR • iOS • Design • Unity • Independent games
From creating textures to selecting sound effects and planning the user journey, designing for virtual reality is lots of fun. It has required a different approach to problem solving, and captivating user interest is more tricky. A few specific projects we've worked on include Long Shot, an open world archery simulation game, and The Wizard’s Path, a wizard training game in which the user learns to cast spells, solve puzzles, and navigate a castle environment. Development for these projects is in Unity.
Key Challenges in VR
Translating user input, whether it's head or hand motions, to intent - and then making those interactions feel seamless
Guiding user focus
Preventing motion sickness during movement
Texture & lighting realism
Design and dev collaborate to create the atmosphere and environment, iterating to get subtle things like lighting, proportion and life size ratio, and texture looking realistic.
We built custom hand controls and custom scripts for processing hand control input, including recognizing gestures like grabbing, pinching, and throwing.
We've used Photoshop to digitally paint textures, and Substance Designer to procedurally generate.
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